Tuesday, October 26, 2010

Blog comments

Zenon Zoltaszek

Rebecca Womersley

Mikee Ronquillo

Stephanie Hutcherson
 
Wesley Chiang

Corker Of a Bowl


3330189
 
‘Corker Of a Bowl’

Every year 14.7 billion wine and champagne corks go to landfill every year, this fact paved the way for what is now known as the ‘Corker of a Bowl’
After a morning of champagne tasting, ONE establishment had enough corks to make one ‘Corker of a bowl’ Using this as my material I propose that breathing a new upcycled life into this ‘rubbish’ would severely drop the number of corks going into land fill, as the bowl is made to be had for a long amount of time, it would also keep the traditional rustic feel as cork are soon becoming a thing of the past.
As the cork gives a very complex pattern I wanted to utilise this in order to create different visual textures and surfaces using different sections of the cork, ultimately there would be a set number of corks per bowl. There is an extremely low level waste that is produced from the bowl, as the slicing of the sections doesn’t remove waste it simply separates sections leading to lack of dust produced.
The ‘Corker of a bowl’ successfully uses the character and many imperfections of each cork together to create a series of seemingly man made textures, this is achieved by a very simple method of slicing the corks to produce very accurate results, if it were to mass produced. The metal caps can also be utilised to create a lustrous surface adding a certain elegance and delicate ambience
The conventional or clichéd upcycling of any cork involves simply arrangement of the corks to make some sort of wall or board, so in making a bowl I steer away from such typical designs, this makes for a very unique and an excellent talking point with friends as the bowl itself is interesting.
The function of the bowl, being a coffee table bowl was chosen carefully after researching how much social activity occurs in the home for the bowl to inconspicuously noticed and talked about
Using Corks in this fashion opens the doors for all kinds of other pieces of furniture and ornaments, they look both elegant and interesting while being functional.

'Corker of a bowl'






Tuesday, October 12, 2010

Design for life

Why do poeple idolise Philippe starck?

I'm not saying that im the best designer there is (probably an overstatement) but the way that the show presents the opprtunity as being extremeley prestigious to work with starck is quite exagerrated, while to work with starck may be a good experience the students seem to think that some work with him will save thier career and/or provide them with some sort of design enlightenment.

Through doing the industrial design course i have learnt that design is mostly subjective, with poeple having thier own pre-conceived ideas on what is good or bad desgin this would shaped by reasons developed through that person's life, for example if i get attacked by dog and become somewhat traumatised by the experience, i will always have a negative thought associated with dogs. Starck may have also been influenced by such an experience which affects in his personal view of what is good design. The students seem to want to impress him, but in actual fact they should be wanting to impress themselves.if good design is expressing the designer as a person in the form,colour and other characteristics then how can anybody say its bad.

i guess that when poeple design for the mass market a different approach is taken but none the less there will millions of poeple who dislike that design and only a handful that actually purchase it, so there really is no pleasing everyone.
Oersonally if wanted to work with starck it would be beacuse i recognise myself in his designs and find things in common in the way we both worl, not if we were different style desginers.

Tuesday, September 21, 2010

experience enrichment


Why do all tooth brushes look the same?

The handy brush it is aimed at DIY family men who don’t care for spending up wards of 15 dollars a month on toothbrushes and are concerned with the environmental foot print.
The handy brush’s form comes from the reliable power drill that no DIY man can go without, the smooth finger grooves affords your fingers in the most ergonomic position ready for brushing, whilst the finger placement provides a comforting feel the back of the brush moulds to the curves and contours of the palm, it is this comfortable grip that is felt when handling tools in the garage workshop. Although the Handy brushes feel mimics that of a power drill it is not nearly as cumbersome as real tools, the inner ribbing provides a very strong structure for those DIY men who have a tight grip. The ribbing also provides an opportunity for creativity, the interesting shapes engages the eye and turns the Handy brush into something more than just a brush.
Often people try to seclude brushes in usually what is considered as an unhygienic corner of the basin, in a mouldy cup or touching other brushes, but the handy brushes form and inner shapes created by internal ribbing makes you want to make a decoration for the bathroom. The many shapes and patterns available would also make it ideal for a personalised product. The one-of-a-kind design stands out from all other tooth brushes, which open the doors for excellent conversation with others who are curious about the handy brush.
Once the bristles are worn on the handy brush the cost of replacing the price of the brush head is but a fraction of the cost of a regular tooth brush, this accomplished the simple locking system in which the small brush head attaches into the handle and can be easily replaced using two simples steps, this means that the DIY man has more money to spend on his tools rather than buying a more expensive brush which contributes to a larger environmental foot print. As the small head is what gets replaced (not the sturdy handle) the environmental impact of disposing the tiny part is minimised.
As the material usage plays a vital role in the cost efficiency of this product to the user and to the manufacturers the outer shell would be injection moulded then brushed or anodised aluminium insert would be secured in the centre to add strength and anaesthetics. These materials are both inexpensive and easily manipulated, the brush handle is also a one off-buy and does no have to replaced
The entire feel of the brush is intended to make the user feel more masculine and bring the experience of the workshop into the mundane ritual of brushing your teeth

Monday, September 13, 2010

Objectified

This documentary about our complex relationship with manufactured objects and, by extension, the people who design them really enticed me because of its interviews with different designers with different styles. The relationship of the product to the user is is depicted as being very essential for the enjoyment of the product and the role it plays in the environment.

Marc Newson's philosophy of 'indisposable' really captures the essence of what it is to design for the future whilst making it pleasurable to have in the present day. He designs to be long lasting, both in manufacture and in datedness. I really like his approach to design as he really has fun with it, this is shown by his various tables which as inspirations for visions, I too don’t visualise things until I find a reason to include a certain material or process, although I may not execute this as well as Newson, I feel some connection between our ways of thinking.

The design in the intangible is shown by the interview with Jonathan Ive, where he expresses how much thought was given when producing the Mac book air. my interpretation of his interview is that he takes more pride in the design for manufacture than then the product’s form, although he addresses this later on where he discusses how things should be designed so that people would believe that was to most effective way I still think he wanting to say that in some way that design is somewhat limited to the prcoess.

Another realisation I had during the film is that enjoyable things or the placement of appreciation by the user is located at the parts where the user is mostly or solely interacting with the product, such as electronics where the user is mostly interacted with the interface of the device. This thought came to mind when watching the section featuring Bill Moggridge, he explains how he was sucked in to a different world when interacting with his laptop, all clever design features were suddenly forgotten when heavily involved with the interface of the laptop.

I think industrial designers should watch this video because it addresses a bunch of issues , such as sustainability, humanising products, design in process and even the perverse way the term design is being thrown around to gain profits, these issues I believe is what plagues most designers trying to be different and innovative in whatever aspect would be on designers priorities, so in watching this video it may definitely enlighten an industrial designer because it certainly inspired me.


Tuesday, August 24, 2010

Life PsycleOlogy: The Secret Life of a Little Mobile Phone

Firstly this video stood out mostly to me because of itS clever use of characters and personification, the use of the old style camera helping much less obsolete technology reach another life is pointing out how far technology has come along.
the video takes  on an emotional journey through the eyes of a mobile phone from the hectic memories had by the phone being mined from all over the world to the ecstasy felt when being used.

The mobile phone feels worthless because of its planned obsolescence after 1 the phone gets 'replaced' with a new sleeker phone with more features.

The phone , like a child has vague memories of being shipped by ship, plane and train which shows the viewer how much work is put into making a phone which just gets out done a new one, this is quite wasteful as later in the film its shown that a better design would see a new life for the neglected phone. Design for disassembly simply means that instead of keeping phone for it to take space the drawer it would taken apart with ease to harness the materials to recycle, to again provide the phone with the sought after happiness experienced when first charged. Mr eric-sun's emotions persuade the viewer to sympathise with him and sway the viewer to believing that a better design could result in less waste.
The other option for a better design a design that has no planned obsolescence , compatible with upgrade and not in tune with fashion trends, these factors and more contribute to any phone classification as being obsolete.

Another way of emphasising the fact that the phones that have planned obsolescence equal waste is the example shown in the film where there is hole filled with phones, infinite drawers with phones in them, and shredding of phones, these animation create a negative vibe due to music and harsh imagery which in turn convinces the audience that it is bad.

I believe that all things could be designed better, but profit rules the world, money is the driving force behind all good and bad decisions, the fact the these decisions negatively impact certain people (mobile phones) is disregarded by the 'parents'. Good design for something as profitable as bringing out the latest mobile phone which greatly supersedes the last of its kind in all aspects whether it be aesthetically, fashionalbility or even technically.

Perhaps profit should be looked at differently, profit could mean a simple benefit, whether it be financial or moral. Moral benefits include making a good quality product that will not fail until other forces interfere with its inner workings for the customers. Of course it’s easy to say the we should be looking at better design for recycling or better quality which prolongs the development of new phones, but perhaps it’s easier said than done when irresponsible 'parents' only have financial profit in sight.

Tuesday, August 17, 2010

Don norman....emotional design



In this video Don Norman discusses how products have emotions; the products work the senses in our brains on three levels, visceral, behavioural and reflective. The examples he gives such as the teapot that turns when the tea is ready or not, is a prime icon of how the tilting of the pot conveys different emotions, just as humans connect emotions with their facial expressions, the products reflect emotion in their function and form.

The products that are fun to use, such as the mentioned mini coup induces happiness which affects the brain's function, as quoted by don Norman "Fun things work better" the things work better because of the attitude given by the fun product. The pleasant things offered by designers seem to interact better with the consumers as it makes it fun.

The impact of products as explained by Don Norman as being very influential is conveyed by his story about the two strings, the incentive or idea of a prize makes the problem fun which induces out of the box thinking. Whereas the normal problem wasn’t able to be solved without a prize to be won.

The visceral instinct level of emotions is perfectly explained by the blue bottles that are re used as vase or water bottles again, the eye likes the symmetry and the colour rather than the water inside.

The emotion inside the global knives for me demonstrates the behavioural level of processing the control had over tool is not connected to the feel of control that the weighted knife gives the user.

The reflective level of processing is how your brain reflects over why this product appeals to you, in the example given the gm hybrid car makes you think you are being helpful to the environment, which wouldn’t be noticed had you used a visceral level of processing.

The way products interact with the user as highlighted in the video interests me a great deal I would have known how detrimental the levels of processing used by our brains is when created an emotion from that product.

The very last picture that instantly tells a story intrigued me the most where a story appears from nothing more than placement of objects.



Monday, August 9, 2010

Very first attempt at sketching, doesnt do Gonz' heart box justice
the joystick marks a new era of gaming in the 80s
First practice at sketching the joystick in the 80s exhibition
i like this design because its function follows the form of the prduct, much like a baywatch kind of floater(design awards)
the versatiltly of this clip is incredible (design awards)
ths chair reminds me of a reliable chair my family owned years ago, i know how comfortable it is.(reloved) ps. i was confident enough to attempt the webbing inside of the back and the seat.

This gun is iconic of the A teams impact on pop culture, toys like these were sold by the millions (80s exhibition)
This i like simply beacuse of its form, the repetitive radii of the corners gives a soft but reliable look (ID20)
This chair really interests me because having a woodworking background i know how much work it is to form ply wood(workshopped)
i really like the fluidness of the spiraling metal, very free flowing yet with boundaries. (Society for responsible design)

Design excellence

The Tami bar primo isnt the most original idea in the world it sure does give a new face to the once simple water purifier that every has owned at least once in thier lives. The interface of the water bar gives it its charm with the simplistic way of operating the machine, it turns the purifier into a somewhat fashionable piece to have in any home.
The deconstruction process by which i picked out raw visual elements was very intersting in that i would have never known how much deliberation there would have been in the design of small detail such as buttons.

Tuesday, August 3, 2010

David kelley: Human centred design

Watching this video for the first time really awakened my idea of how things should be designed, from the video i concluded that products or processes shouldnt be realised with practicality solely in mind, the creations should be human centred, that is the products should react and interact with the user personifying the product and giving it life.

The first example of this is the Prada shop in London where the mundane task of shopping for clothes is transformed into a highly interactive experience provoking interest and creating a comfortable experience for the shopper, the scanning system used the shop eliminates any kind of confusion by the sales person and the customer that would normally be present, little differences like these offer a much more enhanced experience when shopping.
The clever use of the liquid crystals to cloud the changing room as to replace the need for a curtain also would offer a more humble futuristic feel to the shopping experience , the whole concept isnt over embellished with the usual bells and whistles but more simply just a button operated by the foot, this would make the customer feel more catered to rather than feeling like the shop is trying to make a shallow attempt to impress the customer.

As i am watching the video i am always reminded that the designs are to create emotion and to deliver an environment where one could feel a certain way towards the product, such as the SPYFISH. The product would act as a somewhat 'teacher' where you would learn something new every time the SPYFISH is used, that in itself would place trust in the product thus encompassing it with feeling.

When getting to the crux of it all the cubicle for Dilbert senario is what the whole concept of human centred design is based on, making the product be more human without it looking like human. The final design  manifests many tell tale signs that dibert wants to feel welcomed by his cubicle, the subtle things like the weltering flower instantly gives the cublicle the ability to express happiness and sorrow as simple as it is this personifies the product which in turn makes it human centred.

The last product discussed with the heroic name, "The super money maker", has a sort of iconic place in Africa with trust being placed in it for thousands of poeple's main source of income, people love their new product as it brings happiness, and most important of all  money. The action of pumping water with the great product aslo makes poeple feel the joy of earning money when getting charity is unreliable, its as though the pump for the poeple is an almost holy item which answered their prayers.

By the end of the video i was totally convinced that making the personality of the product plays a most vital role in how successful it is and how it can make poeple feel.
If all products were as loved as the super money make there wouldnt be waste in the world.

Shape of a scent

A good welcome into design studio 1,

Finding the out more about a scent, exploring textures, feelings, lines and even colours of the given scent, what i came up with was my interpretation of what the scent was if it were to take on a more tangeable form.
The scent was strong at first, with an initial impact represented by the flat bottom face of my shape, then as the smell dissipates there are times where the smell comes back , this is represented by the wave profile that my sculpture took on, the end point encompasses the last moment that the scent has within our olfactory senses.

The spiraling 'noodle' around the sculpture is a portrayal of the intensity or over bearing grip the scent had as it was a rather strong scent, when first smelled the spiral has a tight coil and as time goes by the sprial has a less and less tight hold on the sculpture.

Overall i think i portrayed the scent as best i could with the occasional mind block on how hell a scent has a shape, but after that initial impact it became clearer in my head...but not as clear in the model

Monday, August 2, 2010

Why industrial design?


Working with my hands has always been a great passion of mine whether I’m tiling a bathroom or carving wooden animals i always thought I’d be the maker not the designer, it only came to me that i wouldn’t contribute anything new to the world of construction had i solely kept working with my hands, there have been many great craftsmen in all fields construction but none gain recognition as designers.

When choosing whether to do wood works for my major project or design and technology, instead of eliminating one from my list i did both to somewhat test both subjects to find my favourite and by the end of yr 12 i had my mind set on how influential designers can be not only on how people react with new innovative products but they can become inspiration for future creations.
My choice between maker and designer was becoming clearer, but then i couldn’t find a reason why i couldn’t be both, i didn’t want to neglect my skills in crafting projects and i certainly didn’t want to stop thinking of new ways or new looks for things guess when i really thought about it came down to if i wanted to leave a legacy that would have a shelf life in people’s homes or in certain poeple’ minds and ideas, which is more sought after? 
when i was choosing where to begin my road of developing these products i conducted a vast amount of research into where i would get the best head start for my career and the final push that drew me into UNSW was a DT excursion to the Powerhouse Museum in year 11 where a student from UNSW studying industrial design spoke about his time at the course, this proved to be very influential in my decision to study at UNSW because I never got the chance to speak with students.
I have always been the sort of person to make things for others to evoke a certain feeling, such remembrance and joy, i like to think that the creations i will envision in the future can make you feel a certain way. For me, to produce things that make people feel important or happy would be my ultimate goal.
My future in design would hopefully steer me towards the design of products where the consumer would have maximum interaction, before developing sentimental attachments to the products. In comparison to other designers I believe I would try to be in a world of my own, being the influence for me is more powerful than being influenced.